/* CS2D Delta Arena - Master In-Game HUD Stylesheet (Modularized Architecture) */
@import url('hud/combat_indicators.css');
@import url('hud/damage_effects.css');
@import url('hud/spectator_and_audio.css');
@import url('hud/radio_comms.css');
@import url('hud/vehicles.css');

/* Zero-Lag Mobile GPU Compositor Overrides */
#hud-container *,
#joystick-container *,
.cod-ctrl-btn,
.cod-ammo-card,
.hud-top-center,
.hud-operator-card,
.hud-bgm-widget,
.hud-radio-banner,
.hud-radio-menu,
.vehicle-hud-cluster {
  backdrop-filter: none !important;
  -webkit-backdrop-filter: none !important;
}

.cod-ctrl-btn {
  background: rgba(12, 18, 28, 0.82) !important;
  transition: transform 0.06s ease-out, opacity 0.1s ease-out !important;
  will-change: transform;
}

.cod-ammo-card,
.hud-top-center,
.hud-operator-card,
.hud-bgm-widget {
  background: rgba(8, 14, 22, 0.88) !important;
}

.cod-primary-fire,
.cod-primary-fire.is-firing,
.stick-knob .knob-direction-indicator,
.right-aim-indicator,
.fire-btn {
  animation: none !important;
}

